include (../../shared.pri)

QT      += opengl xml

HEADERS  = rmmeshrender.h \
           rmshaderdialog.h \
           glstateholder.h \
           parser/GlState.h \
           parser/RmEffect.h \
           parser/RmPass.h \
           parser/RmXmlParser.h \
           parser/UniformVar.h

SOURCES  = rmmeshrender.cpp \
           rmshaderdialog.cpp \
           glstateholder.cpp \
           parser/RmPass.cpp \
           parser/RmXmlParser.cpp \
           parser/UniformVar.cpp
!CONFIG(system_glew): SOURCES += $$GLEWCODE
CONFIG(system_glew) {
    linux: LIBS += -lGLEW
}

FORMS    = rmShadowDialog.ui

TARGET   = render_rm
